Uploaded June 2017 | Updated September 2026, 2 weeks ago
In this episode we shift blocks of code around.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. patreon.com/SebastianLague
paypal.me/SebastianLague
In this episode we shift blocks of code around.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. patreon.com/SebastianLague
paypal.me/SebastianLague





![[Unity] Creating a 2D Platformer (E11. camera follow)
[Unity] Creating a 2D Platformer (E11. camera follow) [Unity] Creating a 2D Platformer (E11. camera follow)](https://i.ytimg.com/vi/WL_PaUyRAXQ/mqdefault.jpg)



![[Unity] Programming Practice: Sliding Blocks 2/2
Finishing off the sliding blocks project.
Previous ep: https://www.youtube.com/watch?v=ZrM7uCxtM6E
Source:
https://github.com/SebLague/Programming-Practice/tree/master/Sliding%20Blocks
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] Programming Practice: Sliding Blocks 2/2](https://i.ytimg.com/vi/X8YnoIq1d1g/mqdefault.jpg)
