Procedural Landmass Generation (E14: flatshading) @SebastianLague
Procedural Landmass Generation (E14: flatshading)  @SebastianLague
Uploaded September 2016 | Updated September 2026, 3 weeks ago
Welcome to this series on procedural landmass generation. In this episode we add an optional 'flatshaded' rendering style.

The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague
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Sebastian Lague |

Procedural Landmass Generation (E14: flatshading)

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