@SebastianLague
  @SebastianLague
Sebastian Lague | Procedural Landmass Generation (E14: flatshading) @SebastianLague | Uploaded 8 years ago | Updated 16 hours ago
Welcome to this series on procedural landmass generation. In this episode we add an optional 'flatshaded' rendering style.

The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague
Procedural Landmass Generation (E14: flatshading)Unity Shape Editor Tool (4/4)[Unity] Creating a 2D Platformer (E11. camera follow)Procedural Landmass Generation (E02: Noise Map)Blender Character Creation (E02: Modelling)Coding Adventure: Ant and Slime Simulations[Unity] Programming Practice: Sliding Blocks 2/2Introduction to Game Development (E17: reference vs value types)Introduction to Game Development (E02: classes)Procedural Landmass Generation (E16: colour shader)Procedural Landmass Generation (E17: texture shader)Unity Create a Game Series (E14. game over)

Procedural Landmass Generation (E14: flatshading) @SebastianLague