Uploaded September 2016 | Updated September 2026, 3 weeks ago
Welcome to this series on procedural landmass generation. In this episode we add an optional 'flatshaded' rendering style.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we add an optional 'flatshaded' rendering style.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague

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![[Unity] Programming Practice: Sliding Blocks 2/2
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Previous ep: https://www.youtube.com/watch?v=ZrM7uCxtM6E
Source:
https://github.com/SebLague/Programming-Practice/tree/master/Sliding%20Blocks
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] Programming Practice: Sliding Blocks 2/2](https://i.ytimg.com/vi/X8YnoIq1d1g/mqdefault.jpg)




