@SebastianLague
  @SebastianLague
Sebastian Lague | Unity Shape Editor Tool (4/4) @SebastianLague | Uploaded 6 years ago | Updated 16 hours ago
In this series we create a scene-based editor tool for constructing 2d shapes. In this episode: deleting points, a custom inspector, and drawing the mesh.

Source:
https://github.com/SebLague/Shape-Editor-Tool
Triangulation scripts:
https://github.com/SebLague/Ear-Clipping-Triangulation/tree/master

Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
Unity Shape Editor Tool (4/4)[Unity] Creating a 2D Platformer (E11. camera follow)Procedural Landmass Generation (E02: Noise Map)Blender Character Creation (E02: Modelling)Coding Adventure: Ant and Slime Simulations[Unity] Programming Practice: Sliding Blocks 2/2Introduction to Game Development (E17: reference vs value types)Introduction to Game Development (E02: classes)Procedural Landmass Generation (E16: colour shader)Procedural Landmass Generation (E17: texture shader)Unity Create a Game Series (E14. game over)INTEGRATION 02 - Making an RPG in Unity (E08)

Unity Shape Editor Tool (4/4) @SebastianLague