Uploaded October 2017 | Updated September 2026, 3 weeks ago
In this series we create a scene-based editor tool for constructing 2d shapes. In this episode: deleting points, a custom inspector, and drawing the mesh.
Source:
github.com/SebLague/Shape-Editor-Tool
Triangulation scripts:
github.com/SebLague/Ear-Clipping-Triangulation/tree/master
Support the creation of more gamedev tutorials:
patreon.com/SebastianLague
In this series we create a scene-based editor tool for constructing 2d shapes. In this episode: deleting points, a custom inspector, and drawing the mesh.
Source:
github.com/SebLague/Shape-Editor-Tool
Triangulation scripts:
github.com/SebLague/Ear-Clipping-Triangulation/tree/master
Support the creation of more gamedev tutorials:
patreon.com/SebastianLague
![[Unity] Creating a 2D Platformer (E11. camera follow)
[Unity] Creating a 2D Platformer (E11. camera follow) [Unity] Creating a 2D Platformer (E11. camera follow)](https://i.ytimg.com/vi/WL_PaUyRAXQ/mqdefault.jpg)



![[Unity] Programming Practice: Sliding Blocks 2/2
Finishing off the sliding blocks project.
Previous ep: https://www.youtube.com/watch?v=ZrM7uCxtM6E
Source:
https://github.com/SebLague/Programming-Practice/tree/master/Sliding%20Blocks
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] Programming Practice: Sliding Blocks 2/2](https://i.ytimg.com/vi/X8YnoIq1d1g/mqdefault.jpg)





