Uploaded February 2016 | Updated September 2026, 2 weeks ago
Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture.
The source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture.
The source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague


![[Unity] Programming Practice: Sliding Blocks 2/2
Finishing off the sliding blocks project.
Previous ep: https://www.youtube.com/watch?v=ZrM7uCxtM6E
Source:
https://github.com/SebLague/Programming-Practice/tree/master/Sliding%20Blocks
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] Programming Practice: Sliding Blocks 2/2](https://i.ytimg.com/vi/X8YnoIq1d1g/mqdefault.jpg)






![[Unity] Programming Practice: Sliding Blocks 1/2
In this first programming practice series, we create a simple sliding blocks puzzle game in Unity. The series is presented in a challenge format, where each step of the project is described, and you are challenged to get it working on your own before watching the next part of the video.
Next episode: https://www.youtube.com/watch?v=X8YnoIq1d1g&lc=UgxokWEZMr6i8Wn1vOp4AaABAg
Source:
https://github.com/SebLague/Programming-Practice/tree/master/Sliding%20Blocks
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] Programming Practice: Sliding Blocks 1/2](https://i.ytimg.com/vi/ZrM7uCxtM6E/mqdefault.jpg)
