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Sebastian Lague | Procedural Landmass Generation (E16: colour shader) @SebastianLague | Uploaded 7 years ago | Updated 18 hours ago
Welcome to this series on procedural landmass generation. In this episode we'll begin work on a custom terrain shader.

The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation

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Procedural Landmass Generation (E16: colour shader) @SebastianLague