Sebastian Lague | Procedural Landmass Generation (E16: colour shader) @SebastianLague | Uploaded 7 years ago | Updated 18 hours ago
Welcome to this series on procedural landmass generation. In this episode we'll begin work on a custom terrain shader.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we'll begin work on a custom terrain shader.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague