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Sebastian Lague | Unity Create a Game Series (E14. game over) @SebastianLague | Uploaded 8 years ago | Updated 18 hours ago
In episode fourteen we get a new map generating at the end of each wave, and some simple game over UI set up.
NOTE: For anyone who is getting a null reference exception when they try to play the game: please change void Start() in the MapGenerator class to void Awake() so that it can subscribe to the OnNewWave event before the Spawner's Start method is called. Apologies for this little oversight on my part :)

Source code:
https://github.com/SebLague/Create-a-Game-Source

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Unity Create a Game Series (E14. game over)INTEGRATION 02 - Making an RPG in Unity (E08)[Unity] Programming Practice: Sliding Blocks 1/2Character Creation (E07: Unity character controller)Experimenting with Buses and Three-State LogicUnity Create a Game Series (E25. Finishing up)Introduction to Game Development with Unity and C#Coding Adventure: Making a Better Chess BotRPG graphics E01: Character model [Blender]INTEGRATION 04 - Making an RPG in Unity (E13)Unity Create a Game Series (E05. spawn system)Unity Shape Editor Tool (1/4)

Unity Create a Game Series (E14. game over) @SebastianLague