Introduction to Game Development (E02: classes) @SebastianLague
Introduction to Game Development (E02: classes)  @SebastianLague
Uploaded March 2016 | Updated September 2026, 3 weeks ago
Welcome to episode two of this introduction to game development in Unity with C#.

In this episode we look at the concepts of classes, and discuss what it means to make a variable static.

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Introduction to Game Development (E02: classes)Procedural Landmass Generation (E16: colour shader)Procedural Landmass Generation (E17: texture shader)Unity Create a Game Series (E14. game over)INTEGRATION 02 - Making an RPG in Unity (E08)[Unity] Programming Practice: Sliding Blocks 1/2Character Creation (E07: Unity character controller)Experimenting with Buses and Three-State LogicI Tried Coding my own Graphics LibraryUnity Create a Game Series (E25. Finishing up)Introduction to Game Development with Unity and C#Coding Adventure: Making a Better Chess Bot
Sebastian Lague |

Introduction to Game Development (E02: classes)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER