Trying to Improve My Geography Game with More Real-World Data @SebastianLague
Trying to Improve My Geography Game with More Real-World Data  @SebastianLague
Uploaded February 2022 | Updated September 2026, 2 weeks ago
Continuing the geographical game journey with some performance improvements, bug fixes, graphical upgrades, and a variety of experiments.

Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague

Source code and game download:
* GitHub: github.com/SebLague/Geographical-Adventures
* Play: sebastian.itch.io/geographical-adventures

Credits and References::
* Newton's method video (by 3Blue1Brown): youtu.be/-RdOwhmqP5s
* Music: github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/GeographicalAdventures.txt

Chapters:
0:00 Hello Everyone
0:20 Please Don't Crash
1:50 Enhance!
8:45 City Lights
12:21 Terrain Mesh Optimization
17:17 Wind Experiment
21:12 Kepler and the Moon
27:32 The Motion of the Sun
28:43 Stars
29:56 Atmospheric Improvements
32:48 Seeing the Sights
Trying to Improve My Geography Game with More Real-World DataUnity Create a Game Series (E03. enemies)Procedural Landmass Generation (E14: flatshading)Unity Shape Editor Tool (4/4)[Unity] Creating a 2D Platformer (E11. camera follow)Procedural Landmass Generation (E02: Noise Map)Blender Character Creation (E02: Modelling)Coding Adventure: Ant and Slime Simulations[Unity] Programming Practice: Sliding Blocks 2/2Introduction to Game Development (E17: reference vs value types)Introduction to Game Development (E02: classes)Procedural Landmass Generation (E16: colour shader)
Sebastian Lague |

Trying to Improve My Geography Game with More Real-World Data

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