@SebastianLague
  @SebastianLague
Sebastian Lague | Coding Adventure: Hydraulic Erosion @SebastianLague | Uploaded 5 years ago | Updated 3 hours ago
In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural.

If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: https://www.patreon.com/SebastianLague

Interactive demo: https://sebastian.itch.io/hydraulic-erosion
Full playlist here: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK

The project is available here:
(updated version) https://github.com/SebLague/Hydraulic-Erosion
(version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E01

Resources:
https://www.firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf
http://ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain/
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Coding Adventure: Hydraulic Erosion @SebastianLague