@SebastianLague
  @SebastianLague
Sebastian Lague | [xkcd jam] Spirit Rover: Behind the Scenes @SebastianLague | Uploaded 6 years ago | Updated 10 hours ago
This is a behind the scenes/post-mortem video for my entry to the 2017 xkcd jam, which took place over 3 days.

Play the game: https://sebastian.itch.io/spirit-rover
Source: https://github.com/SebLague/Spirit-Rover
Comic: https://xkcd.com/695/

Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague
[xkcd jam] Spirit Rover: Behind the ScenesHow to Create a Neural Network (and Train it to Identify Doodles)Coding Adventure: Sound (and the Fourier Transform)Coding Challenge Announcement: Tiny Chess Bots[Unity] Procedural Planets (E05: shader)Introduction to Game Development (E23: stealth game 1/3)Unity Create a Game Series (E01. player controller)Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 Simulations

[xkcd jam] Spirit Rover: Behind the Scenes @SebastianLague