Uploaded April 2017 | Updated September 2026, 2 weeks ago
In this episode we create a simple player controller, and check to see if the player is visible to the guard.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
In this episode we create a simple player controller, and check to see if the player is visible to the guard.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
![[Ludum Dare 40] Splotch 2: Behind the Scenes
This is a behind the scenes video for Splotch 2, an entry for the Ludum Dare 40 game jam.
Play the game here:
https://sebastian.itch.io/splotch-2
Behind the scenes for the original game:
https://youtu.be/vVU-o6EO9OU
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Ludum Dare 40] Splotch 2: Behind the Scenes](https://i.ytimg.com/vi/Tow7a-_f9u4/mqdefault.jpg)






![[Unity] Creating a 2D Platformer (E11. camera follow)
[Unity] Creating a 2D Platformer (E11. camera follow) [Unity] Creating a 2D Platformer (E11. camera follow)](https://i.ytimg.com/vi/WL_PaUyRAXQ/mqdefault.jpg)


