@SebastianLague
  @SebastianLague
Sebastian Lague | A* Pathfinding (E07: smooth weights) @SebastianLague | Uploaded 7 years ago | Updated 10 hours ago
In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths.

Source code: https://github.com/SebLague/Pathfinding

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A* Pathfinding (E07: smooth weights) @SebastianLague