A* Pathfinding (E07: smooth weights) @SebastianLague
A* Pathfinding (E07: smooth weights)  @SebastianLague
Uploaded December 2016 | Updated September 2026, 3 weeks ago
In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths.

Source code: github.com/SebLague/Pathfinding

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Sebastian Lague |

A* Pathfinding (E07: smooth weights)

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