Sebastian Lague | A* Pathfinding (E07: smooth weights) @SebastianLague | Uploaded 7 years ago | Updated 10 hours ago
In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths.
Source code: https://github.com/SebLague/Pathfinding
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials
In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths.
Source code: https://github.com/SebLague/Pathfinding
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials