Sebastian Lague | Procedural Landmass Generation (E04: Colours) @SebastianLague | Uploaded 8 years ago | Updated 10 hours ago
Welcome to this series on procedural landmass generation. In this episode we map terrain types to our noise.
The source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we map terrain types to our noise.
The source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague