@SebastianLague
  @SebastianLague
Sebastian Lague | [Unity] Procedural Planets (E01 the sphere) @SebastianLague | Uploaded 6 years ago | Updated 3 hours ago
In this series we'll be creating a system for procedurally generating simple, but diverse planets.

Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets

Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets.

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
[Unity] Procedural Planets (E01 the sphere)Exploring How Computers WorkCoding Adventure: Ray TracingProcedural Landmass Generation (E04: Colours)[Unity] 2D Curve Editor (E01: introduction and concepts)Coding Adventure: Rendering TextUnity Shape Editor Tool (3/4)[Unity 2017] Placing Objects with PhysicsUnity Create a Game Series (Introduction)A* Pathfinding (E10: threading)I Created a (terrible) Video Game ConsoleA* Pathfinding (E07: smooth weights)

[Unity] Procedural Planets (E01 the sphere) @SebastianLague