Uploaded August 2018 | Updated September 2026, 2 weeks ago
In this series we'll be creating a system for procedurally generating simple, but diverse planets.
Get the project files for this episode:
github.com/SebLague/Procedural-Planets
Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets.
Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague
In this series we'll be creating a system for procedurally generating simple, but diverse planets.
Get the project files for this episode:
github.com/SebLague/Procedural-Planets
Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets.
Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague



![[Unity] 2D Curve Editor (E01: introduction and concepts)
In this series well be creating a 2d bézier curve editor. This first episode introduces some of the basic concepts.
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague [Unity] 2D Curve Editor (E01: introduction and concepts)](https://i.ytimg.com/vi/RF04Fi9OCPc/mqdefault.jpg)


![[Unity 2017] Placing Objects with Physics
In this video we look at using the new Physics.Simulate() function in Unity2017 to place objects on a terrain.
Source: https://github.com/SebLague/Object-Placement-with-Physics
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague [Unity 2017] Placing Objects with Physics](https://i.ytimg.com/vi/SnhfcdtGM2E/mqdefault.jpg)



