Introduction to Game Development (E13: falling blocks game 1/4) @SebastianLague
Introduction to Game Development (E13: falling blocks game 1/4)  @SebastianLague
Uploaded June 2016 | Updated September 2026, 2 weeks ago
Welcome to episode thirteen of this introduction to game development in Unity with C#.

In this episode we look at player movement for a simple 'avoid the falling blocks' game.

Project files:
github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
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bit.ly/SupportGamedevTutorials

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Introduction to Game Development (E13: falling blocks game 1/4)Unity Create a Game Series (E15. particle death effect)I Spent a Week Making a Game about Vacuuming[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)[Unity] 2D Curve Editor (E06: road mesh)Introduction to Game Development (E09: space, parenting, rotation)Coding Adventure: Simulating SmokeProcedural Landmass Generation (E09: LOD switching)[Unity] Procedural Planets (E01 the sphere)Exploring How Computers WorkCoding Adventure: Ray TracingProcedural Landmass Generation (E04: Colours)
Sebastian Lague |

Introduction to Game Development (E13: falling blocks game 1/4)

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