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Sebastian Lague | Introduction to Game Development (E13: falling blocks game 1/4) @SebastianLague | Uploaded 8 years ago | Updated 11 hours ago
Welcome to episode thirteen of this introduction to game development in Unity with C#.

In this episode we look at player movement for a simple 'avoid the falling blocks' game.

Project files:
https://github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
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http://bit.ly/SupportGamedevTutorials

Contribute subtitles here:
http://www.youtube.com/timedtext_video?v=OspvMh3UWPU&ref=share
Introduction to Game Development (E13: falling blocks game 1/4)Unity Create a Game Series (E15. particle death effect)I Spent a Week Making an AIs Video Game Idea[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)[Unity] 2D Curve Editor (E06: road mesh)Introduction to Game Development (E09: space, parenting, rotation)Procedural Landmass Generation (E09: LOD switching)[Unity] Procedural Planets (E01 the sphere)Exploring How Computers WorkCoding Adventure: Ray TracingProcedural Landmass Generation (E04: Colours)[Unity] 2D Curve Editor (E01: introduction and concepts)

Introduction to Game Development (E13: falling blocks game 1/4) @SebastianLague