Uploaded June 2016 | Updated September 2026, 2 weeks ago
Welcome to episode thirteen of this introduction to game development in Unity with C#.
In this episode we look at player movement for a simple 'avoid the falling blocks' game.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Contribute subtitles here:
youtube.com/timedtext_video?v=OspvMh3UWPU&ref=share
Welcome to episode thirteen of this introduction to game development in Unity with C#.
In this episode we look at player movement for a simple 'avoid the falling blocks' game.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Contribute subtitles here:
youtube.com/timedtext_video?v=OspvMh3UWPU&ref=share


![[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)
Learn how to create a 2D platformer controller in Unity that can reliably handle slopes and moving platforms.
Download source code here: https://github.com/SebLague/2DPlatformer-Tutorial
If youd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials [Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)](https://i.ytimg.com/vi/Poq9ExMoYCQ/mqdefault.jpg)
![[Unity] 2D Curve Editor (E06: road mesh)
Creating a road mesh from the 2d path.
Source: https://github.com/SebLague/Curve-Editor
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E06: road mesh)](https://i.ytimg.com/vi/Q12sb-sOhdI/mqdefault.jpg)



![[Unity] Procedural Planets (E01 the sphere)
In this series well be creating a system for procedurally generating simple, but diverse planets.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets.
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E01 the sphere)](https://i.ytimg.com/vi/QN39W020LqU/mqdefault.jpg)


