Uploaded December 2021 | Updated September 2026, 13 hours ago
Final animation: youtu.be/NPAw9nqaCnk
Recording all of the actual mocap data for this animation in 5 minutes.
live-action VR camera motion included.
Shows keyframe fixup of the camera mocap data in post production.
Hope you've enjoyed :) And please give a tumbs up!
VR Hardware:
- Vive pro HMD.
- Two Index controllers (finger tracking).
- Three Vive trackers (full body tracking).
Software:
- Mocap Fusion [VR] (v5.1.1 Luxor)
- Blender EEVEE engine.
Rendered in EEVEE using two 2080TI GPUs and a I9 CPU.
- apoximenatlly 10 minutes total render.
Please join the Discord to beta test Mocap Fusion [VR]: discord.com/invite/ErZcKaQ
MocapFusion.com
darkmast49 fightscene.mp3 - freesound.org/people/Darkmast49/sounds/157846
liezen3 scary-drums.wav - freesound.org/people/liezen3/sounds/479919
Final animation: youtu.be/NPAw9nqaCnk
Recording all of the actual mocap data for this animation in 5 minutes.
live-action VR camera motion included.
Shows keyframe fixup of the camera mocap data in post production.
Hope you've enjoyed :) And please give a tumbs up!
VR Hardware:
- Vive pro HMD.
- Two Index controllers (finger tracking).
- Three Vive trackers (full body tracking).
Software:
- Mocap Fusion [VR] (v5.1.1 Luxor)
- Blender EEVEE engine.
Rendered in EEVEE using two 2080TI GPUs and a I9 CPU.
- apoximenatlly 10 minutes total render.
Please join the Discord to beta test Mocap Fusion [VR]: discord.com/invite/ErZcKaQ
MocapFusion.com
darkmast49 fightscene.mp3 - freesound.org/people/Darkmast49/sounds/157846
liezen3 scary-drums.wav - freesound.org/people/liezen3/sounds/479919
![Infinite Walk VR (beta) - walking down a corridor or hallway
This feature allows users to create walking and running animations that cover a very large distance but are a contentious recorded animation and gives the impression that the motion capture was recorded in a large studio.
As the player walks in a circle the avatar walks in a straight line.
For hallways make sure to enable the Lock Path and Look Turn options, this is so you can set the path angle by pressing trigger, then the avatar will walk along the designated path.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10 x 10 , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30 x 30) this feature would really rock!!
Related videos:
- Infinite Walk VR (beta) walking simulator and Motion capture: https://youtu.be/vOTOF2D2qus
Check out the update announcement on Steam: https://store.steampowered.com/news/app/1858670/view/4243035499695656497
Now available in the latest Playtest beta (v9.2.0) on Steam!!
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Please like the video so Ill keep working on the feature! Infinite Walk VR (beta) - walking down a corridor or hallway](https://i.ytimg.com/vi/ecvkL1LMC6o/mqdefault.jpg)
![UPDATE full-body MotionCapture IK Solvers for VR tracking.
A short benchmark tutorial showing improvements made to the Full body IK solvers. I also tried to render a short motion capture showcase for each solver update so the results are visible. However the animations are just simple exported raw motion capture from MocapFusion to Blender and immediately rendered , the quality might not be the greatest in some parts and no filters were applied, and it took only a couple of hours to create the showcases.
This video covers five major updates including arm, leg and hip/spine solvers improvements, feet togetherness offsets, twerk and hip rotation, vis-bones, a new dynamicbone in-game adjustment and show the new avatar profiles.
This video was a lot of work but was also lots of fun to create. Hope you enjoy all of the renders! And please give the video a like!!
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com UPDATE full-body MotionCapture IK Solvers for VR tracking.](https://i.ytimg.com/vi/f4IMeS6-8us/mqdefault.jpg)


![Chicken Mocap with Blendshapes (Blender EEVEE)
Someone on my Discord asked if I could add a chicken avatar to APS so here they are!
These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
blendshapes are used to creat the pecking effect and are linked to the VR controller, so by pulling the trigger quickly makes the chicken peck! I thik this adds a layer of realism and looks far better than just simple motion capture alone!
Animation was rendered in Blender EEVEE but was simply the raw mocap from APS.
To create animations like this all you need is VR and three body trackers, then Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
You can download the custom avatar on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3342072109
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Here are some other renders of Chickens!
- https://youtu.be/2b589URaBlE
- https://youtu.be/CZCTuckPIz4
credits:
Chicken Model by: kednar
https://blendswap.com/blend/13803 Chicken Mocap with Blendshapes (Blender EEVEE)](https://i.ytimg.com/vi/gIiAnnpxljA/mqdefault.jpg)





![Digitalpuppets Avatars - Unreal live-link plugin
This was rendered in real-time using Unreal Engine v4.26. Motion capture in real time is using Mocap Fusion VR live-link plugin (link in details).
This video was created just for testing motion capture and face capture.
I wasnt using elbow trackers in this video so the elbows sometimes clip into the avatars body.
And none of the lighting or materials in the scene have been setup yet.
Apologizes for no audio but Im hoping to make more videos soon! And really want to test out RTX raytracing in the next benchmarks.
Big thanks to Digitalpuppets for allowing me use this avatar!!
Hardware/Software:
- Unreal Engine v4.26
- Mocap Fusion [VR] (Luxor v5.1.2)
- The live-link plugin: https://www.mocapfusion.com/live-link
- The Sidekick app: https://www.mocapfusion.com/sidekick-app
- Vive pro HMD, Index controllers and 3x SteamVR tracker 3.0 Trackers.
- The GPU used was a EVGA 2080TI RTX card.
Hope youve enjoyed the video! And please check out the other videos on my channel :)
Join the Discord community:
https://discord.com/invite/ErZcKaQ Digitalpuppets Avatars - Unreal live-link plugin](https://i.ytimg.com/vi/idLQqDt5CV0/mqdefault.jpg)