Uploaded December 2025 | Updated September 2026, 2 hours ago
I just developed a new Hand Posing system for any props that attaches avatars hands and poses each finger so it aligns to the prop using least squares regression so the best fit is always found for any avatar!!
This is a simulation of a .45 with recoil . notice the secondary grab hand snaps to the prop and is posed to look more realistic!! This is lightyears better than the previous simple prop system
Available in the lasted v10.3.5 update on Steam:
store.steampowered.com/app/1540000/Mocap_Fusion__VR
Enjoy !! And Please SUBSCRIBE!!!
Find more game dev updates on my Discord: discord.com/invite/ErZcKaQ
I just developed a new Hand Posing system for any props that attaches avatars hands and poses each finger so it aligns to the prop using least squares regression so the best fit is always found for any avatar!!
This is a simulation of a .45 with recoil . notice the secondary grab hand snaps to the prop and is posed to look more realistic!! This is lightyears better than the previous simple prop system
Available in the lasted v10.3.5 update on Steam:
store.steampowered.com/app/1540000/Mocap_Fusion__VR
Enjoy !! And Please SUBSCRIBE!!!
Find more game dev updates on my Discord: discord.com/invite/ErZcKaQ
![Chicken Mocap with Blendshapes (Blender EEVEE)
Someone on my Discord asked if I could add a chicken avatar to APS so here they are!
These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
blendshapes are used to creat the pecking effect and are linked to the VR controller, so by pulling the trigger quickly makes the chicken peck! I thik this adds a layer of realism and looks far better than just simple motion capture alone!
Animation was rendered in Blender EEVEE but was simply the raw mocap from APS.
To create animations like this all you need is VR and three body trackers, then Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
You can download the custom avatar on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3342072109
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Here are some other renders of Chickens!
- https://youtu.be/2b589URaBlE
- https://youtu.be/CZCTuckPIz4
credits:
Chicken Model by: kednar
https://blendswap.com/blend/13803 Chicken Mocap with Blendshapes (Blender EEVEE)](https://i.ytimg.com/vi/gIiAnnpxljA/mqdefault.jpg)





![Digitalpuppets Avatars - Unreal live-link plugin
This was rendered in real-time using Unreal Engine v4.26. Motion capture in real time is using Mocap Fusion VR live-link plugin (link in details).
This video was created just for testing motion capture and face capture.
I wasnt using elbow trackers in this video so the elbows sometimes clip into the avatars body.
And none of the lighting or materials in the scene have been setup yet.
Apologizes for no audio but Im hoping to make more videos soon! And really want to test out RTX raytracing in the next benchmarks.
Big thanks to Digitalpuppets for allowing me use this avatar!!
Hardware/Software:
- Unreal Engine v4.26
- Mocap Fusion [VR] (Luxor v5.1.2)
- The live-link plugin: https://www.mocapfusion.com/live-link
- The Sidekick app: https://www.mocapfusion.com/sidekick-app
- Vive pro HMD, Index controllers and 3x SteamVR tracker 3.0 Trackers.
- The GPU used was a EVGA 2080TI RTX card.
Hope youve enjoyed the video! And please check out the other videos on my channel :)
Join the Discord community:
https://discord.com/invite/ErZcKaQ Digitalpuppets Avatars - Unreal live-link plugin](https://i.ytimg.com/vi/idLQqDt5CV0/mqdefault.jpg)



