Digitalpuppets Avatars - Unreal live-link plugin @AnimationPrepStudios
Digitalpuppets Avatars - Unreal live-link plugin  @AnimationPrepStudios
Uploaded December 2021 | Updated September 2026, 2 hours ago
This was rendered in real-time using Unreal Engine v4.26. Motion capture in real time is using Mocap Fusion VR live-link plugin (link in details).

This video was created just for testing motion capture and face capture.
I wasn't using elbow trackers in this video so the elbows sometimes clip into the avatar's body.
And none of the lighting or materials in the scene have been setup yet.

Apologizes for no audio but I'm hoping to make more videos soon! And really want to test out RTX raytracing in the next benchmarks.

Big thanks to Digitalpuppets for allowing me use this avatar!!

Hardware/Software:
- Unreal Engine v4.26
- Mocap Fusion [VR] (Luxor v5.1.2)
- The live-link plugin: mocapfusion.com/live-link
- The Sidekick app: mocapfusion.com/sidekick-app
- Vive pro HMD, Index controllers and 3x SteamVR tracker 3.0 Trackers.
- The GPU used was a EVGA 2080TI RTX card.

Hope you've enjoyed the video! And please check out the other videos on my channel :)

Join the Discord community:
discord.com/invite/ErZcKaQ​
Digitalpuppets Avatars - Unreal live-link pluginBoston Dynamics Spot simulation in Unity engine - Reinforcement Learning - stable platformSteamVR Motion Capture + Vive Camera passthroughSteamVR Motion Capture - Unreal Engine Live-Link - Benchmark #1Atlas from Portal 2 - Outdoor scene renderedValve Index, Oculus Touch and Vive Controller - Finger motion captureQuest2 Space Calibrator for SteamVR body tracking.Connecting a Hang Glider to a Powerboat and launchingLuxor mocap avatars from .FBX using APS_SDK - VRCMods tutorialMocap Animation SequencerQuest Touch Pro controllers as Avatar Feet Trackers!!Imported Media Panels
Animation Prep Studios |

Digitalpuppets Avatars - Unreal live-link plugin

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER