Uploaded May 2023 | Updated September 2026, 25 minutes ago
I am new to AI. I recent spent a week leaning about how to apply neural nets for controlling of a robotics system. I was able to create and train a Boston Dynamics Spot bionic quadruped in Unity using reinforcement learning to self stabilize on a moving platform.
The model is entirely physics based using joint systems in Unity engine. The custom IK model offsets are controller by the AI to produce a stable platform simulation with LSTM.
See also (trot gait): youtu.be/KdwGJ9asR8Q
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Read more about this project here: discord.com/channels/738881083256471703/770731544452530266/1107874006754926684
I am new to AI. I recent spent a week leaning about how to apply neural nets for controlling of a robotics system. I was able to create and train a Boston Dynamics Spot bionic quadruped in Unity using reinforcement learning to self stabilize on a moving platform.
The model is entirely physics based using joint systems in Unity engine. The custom IK model offsets are controller by the AI to produce a stable platform simulation with LSTM.
See also (trot gait): youtu.be/KdwGJ9asR8Q
---
Read more about this project here: discord.com/channels/738881083256471703/770731544452530266/1107874006754926684



![Valve Index, Oculus Touch and Vive Controller - Finger motion capture
Hello @everyone! Just released this update (v5.1.2 beta) and am very excited to share the new hand pose finger capture feature for VR controllers. After four days of non stop working and little sleep I have finally finished developing a new hand pose system. This feature is actually something I have been wanting to add ever since implementing Quest finger tracking earlier this year; since the two were very similar I already had much of the code already written, and a proof of concept that I have been testing already for some months. So it wasnt hard to add but still was a lot of work. Anyway hope everyone likes the greater realism of the avatars thumbs and fingers, especially users with Index and Quest controllers!
Im just really glad that avatars thumbs no longer appear broken and now move more realistically. Avatars can finally give proper thumbs up!
And I hope viewers also give thumbs up for this video !!
You are welcome to join the Discord if youd like to find out how to help beta test APS Luxor 😎
Software used:
- Mocap Fusion [VR] (v5.1.2 Luxor)
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
www.MocapFusion.com Valve Index, Oculus Touch and Vive Controller - Finger motion capture](https://i.ytimg.com/vi/llrYbPqdFXM/mqdefault.jpg)

![Connecting a Hang Glider to a Powerboat and launching
This game Im really excited to work on, A hang-gliding simulator in VR!
This shows how to connect the gliders to other tow vehicles for launching.
Then by simply pressing both joystick thumbsticks at the same time will release the catch and the glider is then in free flight. Please let me know what you think of the idea!!!
And another glider video here: https://youtu.be/2nA0x6crid4
The game Im using is Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
- Make sure to download the Playtest version (v9.3.5 or later) for the new hang glider simulator (beta) update!!! Connecting a Hang Glider to a Powerboat and launching](https://i.ytimg.com/vi/nlaK6wFmAN4/mqdefault.jpg)

![Mocap Animation Sequencer
The new animation sequencer in APS Luxor allows recording multiple mocap animations and combining them as a composite mocap animation for export directly to Blender.
The Sequencer feature is still in beta!!!!!!!
Software used:
- Mocap Fusion [VR] Luxor v5.5.1 (multiplayer update)
- Blender 2.9
Mocap Fusion [VR] Luxor is available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
www.mocapfusion.com/multiplayer
Social:
Twitter - https://twitter.com/mocapfusion
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Thanks for watching ^v^ Mocap Animation Sequencer](https://i.ytimg.com/vi/oFheD6FHLxo/mqdefault.jpg)


![Quest2 finger tracking motion capture V2
I am currently working on a new virtual streaming VR passthrough feature for the APS Finger Tracking app that allows visualizing the HD scene from Luxor directly in the Quest headset and streaming Finger Tracking data back to the mocap avatar.
This allows creating more realistic motion capture as the actor can now see spatially where their hands and the avatars hands are located.
The scene from Luxor can be streamed to the quest using a realtime video live view, the avatar appears visible in VR in the Quest Finger Tracking app! The stereoscopic video is not streamed in full color to achieve the lowest possible latency for wireless realtime video.
This can also be used along with the APS Live-Link plugin for creating live productions in Unreal Engine: https://youtu.be/l6zWNQMEDpw
I hope to add the ability to allow users to grab props and other interactions while using finger tracking in VR!
Software used:
- Mocap Fusion [VR] (v5.1.9)
- Finger Tracking app: https://www.mocapfusion.com/quest2-app
Steam - https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
www.MocapFusion.com Quest2 finger tracking motion capture V2](https://i.ytimg.com/vi/r96MX1JyRx0/mqdefault.jpg)