Uploaded October 2024 | Updated September 2026, 3 hours ago
Someone on my Discord asked if I could add a chicken avatar to APS so here they are!
These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
blendshapes are used to creat the "pecking" effect and are linked to the VR controller, so by pulling the trigger quickly makes the chicken peck! I thik this adds a layer of realism and looks far better than just simple motion capture alone!
Animation was rendered in Blender EEVEE but was simply the raw mocap from APS.
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To create animations like this all you need is VR and three body trackers, then Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
You can download the custom avatar on the Steam Workshop here: steamcommunity.com/sharedfiles/filedetails/?id=3342072109
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Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com
Here are some other renders of Chickens!
- youtu.be/2b589URaBlE
- youtu.be/CZCTuckPIz4
____________
credits:
Chicken Model by: kednar
blendswap.com/blend/13803
Someone on my Discord asked if I could add a chicken avatar to APS so here they are!
These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
blendshapes are used to creat the "pecking" effect and are linked to the VR controller, so by pulling the trigger quickly makes the chicken peck! I thik this adds a layer of realism and looks far better than just simple motion capture alone!
Animation was rendered in Blender EEVEE but was simply the raw mocap from APS.
____________
To create animations like this all you need is VR and three body trackers, then Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
You can download the custom avatar on the Steam Workshop here: steamcommunity.com/sharedfiles/filedetails/?id=3342072109
____________
Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com
Here are some other renders of Chickens!
- youtu.be/2b589URaBlE
- youtu.be/CZCTuckPIz4
____________
credits:
Chicken Model by: kednar
blendswap.com/blend/13803





![Digitalpuppets Avatars - Unreal live-link plugin
This was rendered in real-time using Unreal Engine v4.26. Motion capture in real time is using Mocap Fusion VR live-link plugin (link in details).
This video was created just for testing motion capture and face capture.
I wasnt using elbow trackers in this video so the elbows sometimes clip into the avatars body.
And none of the lighting or materials in the scene have been setup yet.
Apologizes for no audio but Im hoping to make more videos soon! And really want to test out RTX raytracing in the next benchmarks.
Big thanks to Digitalpuppets for allowing me use this avatar!!
Hardware/Software:
- Unreal Engine v4.26
- Mocap Fusion [VR] (Luxor v5.1.2)
- The live-link plugin: https://www.mocapfusion.com/live-link
- The Sidekick app: https://www.mocapfusion.com/sidekick-app
- Vive pro HMD, Index controllers and 3x SteamVR tracker 3.0 Trackers.
- The GPU used was a EVGA 2080TI RTX card.
Hope youve enjoyed the video! And please check out the other videos on my channel :)
Join the Discord community:
https://discord.com/invite/ErZcKaQ Digitalpuppets Avatars - Unreal live-link plugin](https://i.ytimg.com/vi/idLQqDt5CV0/mqdefault.jpg)




![Valve Index, Oculus Touch and Vive Controller - Finger motion capture
Hello @everyone! Just released this update (v5.1.2 beta) and am very excited to share the new hand pose finger capture feature for VR controllers. After four days of non stop working and little sleep I have finally finished developing a new hand pose system. This feature is actually something I have been wanting to add ever since implementing Quest finger tracking earlier this year; since the two were very similar I already had much of the code already written, and a proof of concept that I have been testing already for some months. So it wasnt hard to add but still was a lot of work. Anyway hope everyone likes the greater realism of the avatars thumbs and fingers, especially users with Index and Quest controllers!
Im just really glad that avatars thumbs no longer appear broken and now move more realistically. Avatars can finally give proper thumbs up!
And I hope viewers also give thumbs up for this video !!
You are welcome to join the Discord if youd like to find out how to help beta test APS Luxor 😎
Software used:
- Mocap Fusion [VR] (v5.1.2 Luxor)
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
www.MocapFusion.com Valve Index, Oculus Touch and Vive Controller - Finger motion capture](https://i.ytimg.com/vi/llrYbPqdFXM/mqdefault.jpg)