Mocap on a treadmill , Captain America running @AnimationPrepStudios
Mocap on a treadmill , Captain America running  @AnimationPrepStudios
Uploaded July 2026 | Updated September 2026, 3 hours ago
first test treadmill used to record mocap for long distance run animation, the scene took less than a few minutes to record and was rendered using Blender Cycles.

Note how the ground speed was rendered at exactly 1:1 , I think this looks a little slow for cinematic mocap!

All motion capture was recorded using Mocap Fusion VR , Vive trackers for full body tracking and a treadmill , I was using a head tracker not a VR HMD.

The captain America avatar has large boots which caused some clipping , I'll try to make another showcase using a avatar with shoes for a more realistic walk cycle. I just wanted to share this update since I rendered this only to test out the idea! Enjoy!!

Check out my game (Mocap Fusion VR) on Steam.
Mocap on a treadmill , Captain America runningDigitalpuppets Avatars - Unreal live-link pluginBoston Dynamics Spot simulation in Unity engine - Reinforcement Learning - stable platformSteamVR Motion Capture + Vive Camera passthroughSteamVR Motion Capture - Unreal Engine Live-Link - Benchmark #1Atlas from Portal 2 - Outdoor scene renderedValve Index, Oculus Touch and Vive Controller - Finger motion captureQuest2 Space Calibrator for SteamVR body tracking.Connecting a Hang Glider to a Powerboat and launchingLuxor mocap avatars from .FBX using APS_SDK - VRCMods tutorialMocap Animation SequencerQuest Touch Pro controllers as Avatar Feet Trackers!!
Animation Prep Studios |

Mocap on a treadmill , Captain America running

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER