Infinite Walk VR (beta) - walking down a corridor or hallway @AnimationPrepStudios
Infinite Walk VR (beta) - walking down a corridor or hallway  @AnimationPrepStudios
Uploaded June 2024 | Updated September 2026, 3 hours ago
This feature allows users to create walking and running animations that cover a very large distance but are a contentious recorded animation and gives the impression that the motion capture was recorded in a large studio.

As the player walks in a circle the avatar walks in a straight line.

For hallways make sure to enable the "Lock Path" and "Look Turn" options, this is so you can set the path angle by pressing trigger, then the avatar will walk along the designated path.

This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.

This feature was designed for a playspace of at least 10' x 10' , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30' x 30') this feature would really rock!!

Related videos:
- Infinite Walk VR (beta) walking simulator and Motion capture: youtu.be/vOTOF2D2qus

Check out the update announcement on Steam: store.steampowered.com/news/app/1858670/view/4243035499695656497

Now available in the latest Playtest beta (v9.2.0) on Steam!!

Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR


Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com

Please like the video so I'll keep working on the feature!
Infinite Walk VR (beta) - walking down a corridor or hallwayUPDATE full-body MotionCapture IK Solvers for VR tracking.Door Punch - animationSecondary Pistol Grab Game MechanicsChicken Mocap with Blendshapes (Blender EEVEE)ShantaeAnimation Prep Studio - Adding your own Avatars using the AvatarBuilderStream #5 (Sink The Ship) cutlass animation and rendering a shortDynamicbone mocapMocap on a treadmill , Captain America runningDigitalpuppets Avatars - Unreal live-link pluginBoston Dynamics Spot simulation in Unity engine - Reinforcement Learning - stable platform
Animation Prep Studios |

Infinite Walk VR (beta) - walking down a corridor or hallway

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