UPDATE full-body MotionCapture IK Solvers for VR tracking. @AnimationPrepStudios
UPDATE full-body MotionCapture IK Solvers for VR tracking.  @AnimationPrepStudios
Uploaded March 2025 | Updated September 2026, 1 hour ago
A short benchmark tutorial showing improvements made to the Full body IK solvers. I also tried to render a short motion capture showcase for each solver update so the results are visible. However the animations are just simple exported raw motion capture from MocapFusion to Blender and immediately rendered , the quality might not be the greatest in some parts and no filters were applied, and it took only a couple of hours to create the showcases.

This video covers five major updates including arm, leg and hip/spine solvers improvements, feet togetherness offsets, twerk and hip rotation, vis-bones, a new dynamicbone in-game adjustment and show the new avatar profiles.

This video was a lot of work but was also lots of fun to create. Hope you enjoy all of the renders! And please give the video a like!!

Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR

Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios

MocapFusion.com
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Animation Prep Studios |

UPDATE full-body MotionCapture IK Solvers for VR tracking.

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