Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V] @TigerEars
Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V]  @TigerEars
Uploaded June 2024 | Updated September 2026, 4 days ago
I'm giving the new Wellstring V a go, opting for the kit of the Custom version. I kinda dig the Tri-stringer, and am interested in how this one feels. And it feels really good. I like the different shooting modes, even if I'll constantly get my timing wrong, and how much it inks. Its range is compromised a bit, but it needs to be if it doesn't want to completely overshadow the Tri-stringer. Then again, having been given the Tri-stringer in Grizzco recently, I don't think I can go back to it after battling with the Wellstring. It just feels like a better weapon to me.

As for this battle, it is my first with the Wellstring and I haven't worked out how best to use it, or what it can do. And having a couple on the other team makes competing for the Splat Zones trickier. I get some confidence after surviving the Rapid Blaster, though, and move to the central column after a while, but a couple of rampaging Hammers spooks me and I hide. I hide just when the Rapid Blaster comes looking for me, and I don't think they expect me to be at their toes. I am happy with that splat, but less happy missing my jump back to our ledge, something the Heavy Edit Splatling punishes me for.

I return to blue Splat Zones, and a Wellstring coming for me. I almost do okay in applying pressure and avoiding them, but they pull out a Hammer just as my momentum carries me in the wrong direction to leap the gap. So it goes. Another short outing the next time as well, as I focus on the Wellstrings to the right, only for the Rapid Blaster to get me stuck in ink and follow-up with a splat. That's the kind of splat that I find frustrating, but never mind. Here I go again, showing more care about the central column, and using the full charge of the Wellstring to my advantage. This time, the Rapid Blaster doesn't get to make the jump.

I do well to keep the column clear, and a Wave Breaker catches out an inkling. I manage to avoid the Rapid Blaster trying to flank me too, and that also lets me spot the Heavy Edit Splatling dropping down at the side. I keep an eye on them, even if not really doing too much directly, but as the Splat Zones are yellow and stay that way I feel okay to do it. I switch angles again after that, and even push forwards as our position hold strong. I throw a Wave Breaker on to the other team's ledge, and finally remember my Point Sensor sub weapon, just when no one needs it.

With my squidmates applying pressure on the blue ledge, and a couple of decent splats from me, almost turning in to a triple, the blue team struggle to get close to the Splat Zones, and we secure a knockout victory. Woomy!
Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V]Splatoon 3: Grappling with Grillers in Salmon Run [33-28-36-xs, 21/1380]Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher]Splatoon 3: Last-minute drama in Tower Control [19(6)-7, Range Blaster]Splatoon 3: Dealing with Joe at high tide Sockeye Station in Salmon Run [31-42-37-xs, 26/1336]Splatoon 3: Low tide to high tide Salmonid Smokeyard in Salmon Run [34-37-37-xf, 38/1254]Splatoon 3: Somehow better as three in Salmon Run Eggstra Work [21-27-22-25-29, 47/1189]Splatoon 3: Battling against the tide in Tower Control [11-8, Carbon Roller Deco]Splatoon 3: Mere coppers for splatting Joe in Salmon Run [28-38-37-xs, 38/1107]Splatoon 3: Nail-biting Clam Blitz [14(3)-9, Carbon Roller Deco]Splatoon 3: Inking is my strength in Splat Zones [9(6)-2, Custom Wellstring V]Splatoon 3: Not my favourite weapons in Salmon Run [40-24-31, 24/801]
Squid, Kid, Salmonid |

Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V]

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