Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher] @TigerEars
Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher]  @TigerEars
Uploaded July 2024 | Updated September 2026, 1 day ago
Inking our Splat Zone seems like a good start, but unless we can do something about the Snipewriter on the perch we won't score much. As it happens, a squidmate gets to the charger first, which is fine by me, and it's only moments later before we have both Splat Zones captured, and the purple team have a negative score. Nice! Tidying up a bit and pushing forwards has my running dangerously in to the Aerospray, which I somehow survive. I move from there to where the Snipewriter has positioned themselves, only to be beaten to the splat again, which is also fine, so I drop down and tend to the Splat Zones. We lose them for a moment, which is enough to give us a buffer, and in trying to recapture them I run in to the S-Blast '91. I think I was on borrowed time anyway.

I return to splat the .96 Gal away, but really push my luck by simply charging forwards to an unreachable Snipewriter, rather than using any guile whatsoever. I get splatted, of course. I return to splat the S-Blast '91 on landing their B-bomb, and this time try to be a bit more subtle about pushing forwards. It gets where I was targeted, which is good, but when I do push forwards I slosh too hopefully for too long, and the returning S-Blast '91 splats me in revenge. At least the Splat Zones are yellow, and our score is ticking over.

In trying to keep the Splat Zones yellow I get run over by a Reefslider, which is unfortunate, and before we know it we're pushed back deep in our turf, unable to make much progress. I tease this way and that, and try to find a way forwards. Getting a splat helps, and a squidmate helps protect me with a second. The Snipewriter looks vulnerable after that, and they become the third splat. After that, the Splat Zones need some attention, which I do for one of them, but turn my attention towards the returning purple team. I scramble up the perch, miss the Aerospray, and flop back down, where I find them.

The Splat Zones are yellow again. I take a brief break, which looks like hiding. It also finds me the S-Blast '91, which is unlucky for them, but I still can't reliably hit the Snipewriter on their home perch. I retreat, and turn back as a squidmate whips out a Trizooka. They get a good splat, some Toxic Mist slows down another inkling to be splatted, and despite the Aerospray's moves I manage to catch up and splat them too. We ink the Splat Zones, getting our score ticking over again, and I push forwards to apply some pressure. That doesn't work too well when I wait for the S-Blast '91 to finish launching their B-bomb, and another inkling comes along to splat me. So it goes.

We're close to winning the battle when the purple team turn the Splat Zones around. I slink along the side to return with some measure of stealth. It seems to work, as I manage to splat one inkling below me and just about dodge the withdrawing Snipewriter. Inking the Splat Zones puts us back in a winning position, and pushing forwards finds the Aerospray looking in the wrong direction. The Snipewriter is looking at me, but I just give them a few sloshes to let me get away more than anything, and finally splat them up there. Nice! A squidmate saves me from the S-Blast '91, which is nice, and after that I just enjoy the view for a bit, as time ticks down. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher]

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