Splatoon 3: Steady progress in Tower Control [14(4)-5, Range Blaster] @TigerEars
Splatoon 3: Steady progress in Tower Control [14(4)-5, Range Blaster]  @TigerEars
Uploaded April 2024 | Updated September 2026, 10 hours ago
An early exchange of bombs keeps both teams at bay, although the orange team are keen to get on to the Tower anyway. I sit back, looking for opportunity, before thinking about moving forwards. A drink gets my attention, but I still don't go far. That's okay, as my squidmates do some splatting and get the Tower moving. I switch blocks and briefly play with the Squiffer, before getting closer to the Tower, where an opportunistic shot hits the Dapple Dualies. The Tower gets quite orangey, but I hop on to keep the push going, which doesn't seem entirely sensible even if I do get a few steps further to the goal. Maybe I could have kept my head down.

Argh! Something bit me! No, I'm okay. A Splatterscreen provides good cover to hit the flank, where one inkling drops in front of my blaster, and two more snuggle close together. Nice! If only I had moved away from the Chicken. Still, a Wipeout is good for progress, and I super-jump to the Tower where again I am a touch slow to react. At least I necked a drink first. We find ourselves on the wrong side of a Wipeout, but with the Tower in orange turf, I think we'll cope. I hit the flank again, trying to be cautious about it too, but it's just the wrong time to do it.

The orange team start increasing their score, the cads, even if it is far from threatening our lead. I move around the side and start shooting, and missing so many shots. But I hit a couple, and stay safe, which is something. My squidmates recover the Tower and push again, which I would like to help with, but I'd like a drink more. And I can't reach! Finally, my thirst is quenched. I nip across the side, launch a Wave Breaker, and stop the Tower retreating too far. Falling off was not part of the plan.

Riding the Tower, I see trouble coming, and hop off at a good time. We get some splats and the pressure is relieved enough to hop back on. Or so I think! It wasn't. I ride the rail for a slightly quicker return, and help a squidmate being double-teamed by the Squiffer and Splattershot Jr, who we splat away as a duo ourselves. My squidmate shows their thanks by splatting the Douser Dualies, which is lovely of them. And that's another Wipeout. We ride the Tower and grab a drink each, and focus our attention on covering fire. It seems to work, the Tower moving forwards, with aa isolated skirmishe elsewhere in our favour.

I head the Tacticooler jingle, but see it up on the opposition ledge. Can I still get a drink? Yes, I can! Suitably refreshed, I saunter towards the Tower, getting a splat just as the orange team clear my squidmates from it. That's cool, I can take over. Or just leave a Suction Bomb for the Dapple Dualies to find. That leaves only the Squiffer, and we trade a miss or two each before the Tower hits the goal. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Steady progress in Tower Control [14(4)-5, Range Blaster]

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