Splatoon 3: Not rolling over in Tower Control [14(4)-5, Range Blaster] @TigerEars
Splatoon 3: Not rolling over in Tower Control [14(4)-5, Range Blaster]  @TigerEars
Uploaded July 2024 | Updated September 2026, 11 hours ago
Getting on to the Tower early isn't a great idea, which I demonstrate to the Octo Shot Replica, before moving up to help with the E-litre 4K. But my squidmates don't need help, which is good, and I don't even panic at the Curling Bomb coming my way, not retreating to where it would inksplode. I jump back down from the ledge to clear the Tower, kinda by accident, and take over riding it, if only the Splat Bombs would stop flying. I have to get off, so I try to make myself a nuisance, which is helped by my squidmates doing well too. I end up pushing the Splat Roller backwards, but before the rest of the pinklings return I withdraw to a bit of safety.

I spot the Splat Roller approaching the Tower from the long way around and, although I can't help my squidmate, I splat them away and take over the Tower again. There is more pinky pressure around, though, but even backing away for that for a bit isn't quite long enough. So it goes. I return the slow way, and feel the E-litre 4K's presence. I try to clear the Tower, without much like, and my blast on the charger on glances them. I don't protect a squidmate super-jumping to me from the reappeared Roller, and don't see which way the Roller goes either. I just leave a Suction Bomb for them and run away.

We're pushed back in to our own turf for a bit. I try to help keep the Tower and the Roller at bay, which goes well for a while, if leading to a mild stalemate. A Wave Breaker should help, and it does indeed ping the Splat Roller, but when they are close enough that we splat each other. The pinklings are threatening to make some progress, so I take the high road and drop down to get a nice splat, and a partial hit on the Splat Roller. They pop up to try to splat me, but I just about get my shot on target before they can get too close.

Still the battle continues in the middle of the Spillway. I go high again where I am easily spotted, and I don't like being a target for the E-litre 4K, so I drop down and switch sides. That turns out to be unfortunate timing, as the Splat Roller follows and smacks me from behind. Now I take the long way around, which keeps me safe approaching the Tower. Some ink flying around makes the Tower looks safe, which is good for me, but it only looks safe. As I try to avoid the charger, the roller reminds me of their presence.

I think about the same route again, but decide to approach from the closer side. It does well for me initially, getting a splat and making the charger rethink their positioning, but when I get near to the Tower the Splat Roller shows me that they are better at close range than I am. I head back the same way, hoping the scenery will provide some cover, and start blasting at the Tower. But the Splat Roller is around, I just know it, so I go defensive, which is good for my safety, and for the squad. We turn the Tower around, and manage to hang on to it as time ticks down, leaving no opportunity for overtime. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Not rolling over in Tower Control [14(4)-5, Range Blaster]

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