Splatoon 3: Desperate defence in Tower Control [21(6)-6, Range Blaster] @TigerEars
Splatoon 3: Desperate defence in Tower Control [21(6)-6, Range Blaster]  @TigerEars
Uploaded August 2024 | Updated September 2026, 1 day ago
Mmm, Tiramisu. And sinabär, a new Salmon Run buddy on the other team! Go easy on me maybe? I have my Range Blaster, to try to keep out of trouble, and that's what I do to start, only pushing up to try to catch a super-jumper. Not even my Range Blaster has that kind of range. The Carbon Roller appears a bit too close, but thankfully is scared away. I hide from their Trizooka and throw out a Wave Breaker that catches the Bloblobber as their aim their Killer Wail my way. It's all kicking off! The Tower looks clear, so I move up, only to be nearly splatted by the Carbon Roller, who thankfully has aim like mine. I get away, they get splatted, and I move up again to put some blasty pressure on the ledges.

I splat the bucket, which is good, and although the Tower stalls my squidmates get more splats that lets the push continue. I apply some forward pressure, which then needs to hit the sides, and I take over on the Tower as a squidmate is splatted. I keep riding as the battle rages behind me, although the Trizooka comes close to hitting me. I drop off, splat the culprit, and although the Tower comes our way, a bit of neat splatting and dodging lets me get back on again and keep things moving. A missed shot, however, sets me up for a splatting from sinabär.

My squidmates recover the Tower and the turf looks a healthy pink, so I super-jump back. I try to provide some rear cover, which doesn't quite work at first, then gets a splat, then stalls as the green team take control of the Tower. I jostle for position, and nearly get myself sorted, only to be undone by a Burst Bomb. So it goes. The green team approach the first checkpoint, but we have that corner covered, and their attack is repelled.

I see the bucket drop down the side and splat them, and wait for more opportunity. It looks to come with the Carbon Roller, but I get lucky with some poor aiming on both sides, helped out by a tasty dessert. Meanwhile, the Tower trundles on. I drop a Wave Breaker, and take over on the Tower, the Wave Breaker creating some room to move. I see the bucket coming and still miss them badly, which is unfortunate. Thankfully, they miss me too, and I get to ride the Tower a little longer. The same happens with the Bloblobber, except this time I'm saved by a Dolphin, only to be splatted as I get back on the Tower. Still, we have a big lead, and there's not much time left in the battle.

The green team clears the Tower and recovers it, thanks to a Wipeout from us pushing for the knockout, and starts riding it back our way as we enter overtime. Defence should be straightforward with this time track to play with, and yet I still throw myself recklessly at the Tower before we even have any splats. There was no point in doing that! Instead, the green team get splats, and more time on the Tower.

I realise we have time, so I take some of it to look around. The Carbon Roller pushing forwards needs splatting, so I try to do that, and don't manage it, so as another Killer Wail comes in, I do what I can and throw a Suction Bomb at the Tower. Fortunately, that does half the job, clearing the Tower! Unfortunately, the green team get right back on. But it's interesting to see that the Carbon Roller jumps off the Tower again, just when they need to stay on it, and an enterprising squidmate seizes it for the team, and the victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Desperate defence in Tower Control [21(6)-6, Range Blaster]

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