Uploaded March 2021 | Updated September 2026, 3 hours ago
Clear of the second game of the R-Type series developed by Irem in 1989.
Gameplay is similar to the first chapter with the addition of a couple of weapons (not very usefull) and an improved wave cannon that can reach two level of charge to release a powerfull multishot, the downside is that it need to be timed right since you have a brief moment to shot or lose charge.
Also this game is a checkpoint hell so the key for a clear is memorization
and having a plan for every checkpoint, although some are very difficult
to recover like stage 5.
I played japanese version of the game ,way harder than world version,
on Wolfmame 0.200 in February 2020.
00:00:00 RomCheck
00:00:12 Stage 1 (Ruins)
00:02:19 Boss 1 (Subatomic)
00:02:54 Stage 2 (The Cave)
00:05:31 Boss 2 (Barakus)
00:05:50 Stage 3 (Gigantic Warship)
00:08:27 Boss 3 (Corvette)
00:08:49 Stage 4 (Resource Acquistion Area)
00:10:23 Boss 4 (Rios)
00:10:53 Stage 5 (Additional Base)
00:13:02 Boss 5 (Blender)
00:14:44 Stage 6 (Bydo Empire)
00:16:51 Boss 6 (Womb)
00:18:48 Stage 7 (Ruins)
00:20:53 Boss 7(Subatomic)
00:21:21 Stage 8 (The Cave)
00:27:03 Boss 8 (Barakus)
00:27:46 Stage 9 (Gigantic Warship)
00:30:43 Boss 9 (Corvette)
00:32:31 Stage 10 (Resource Acquistion Area)
00:34:14 Boss 10 (Rios)
00:34:42 Stage 11 (Additional Base)
00:36:55 Boss 11 (Blender)
00:38:43 Stage 12 (Bydo Empire)
00:42:03 Boss 12 (Womb)
00:43:15 Ending + Credits
Clear of the second game of the R-Type series developed by Irem in 1989.
Gameplay is similar to the first chapter with the addition of a couple of weapons (not very usefull) and an improved wave cannon that can reach two level of charge to release a powerfull multishot, the downside is that it need to be timed right since you have a brief moment to shot or lose charge.
Also this game is a checkpoint hell so the key for a clear is memorization
and having a plan for every checkpoint, although some are very difficult
to recover like stage 5.
I played japanese version of the game ,way harder than world version,
on Wolfmame 0.200 in February 2020.
00:00:00 RomCheck
00:00:12 Stage 1 (Ruins)
00:02:19 Boss 1 (Subatomic)
00:02:54 Stage 2 (The Cave)
00:05:31 Boss 2 (Barakus)
00:05:50 Stage 3 (Gigantic Warship)
00:08:27 Boss 3 (Corvette)
00:08:49 Stage 4 (Resource Acquistion Area)
00:10:23 Boss 4 (Rios)
00:10:53 Stage 5 (Additional Base)
00:13:02 Boss 5 (Blender)
00:14:44 Stage 6 (Bydo Empire)
00:16:51 Boss 6 (Womb)
00:18:48 Stage 7 (Ruins)
00:20:53 Boss 7(Subatomic)
00:21:21 Stage 8 (The Cave)
00:27:03 Boss 8 (Barakus)
00:27:46 Stage 9 (Gigantic Warship)
00:30:43 Boss 9 (Corvette)
00:32:31 Stage 10 (Resource Acquistion Area)
00:34:14 Boss 10 (Rios)
00:34:42 Stage 11 (Additional Base)
00:36:55 Boss 11 (Blender)
00:38:43 Stage 12 (Bydo Empire)
00:42:03 Boss 12 (Womb)
00:43:15 Ending + Credits







![Xexex (ゼクセクス) [JAA ver.] 2All 10.9M
Scoring run of this horizontal shmup developed by Konami
and released in 1991.
Visually gorgeous, accompanied by a very good ost
and inspired by game like Gradius and R-type this shmup
passed under the radar in the early 90, mostly because of the
success of street fighters 2 in those years.
Gameplay might seem similar to R-type but only superficially,
the tentacle mechanic and the charged shot only available
when the flint (force) is locked make for a unique and more tactical playstyle.
In this run i used a score bug to achive more then 10M pts by triggering
a specific event for every life i had in stock.
Also i got 4 secret 1up in stage 1 and 3 (2 x loop),
guaranteed if specific action are performed (just do what i do in the video).
Even if this is a scoring run i didnt get a really good score because i
failed one of the score bug chance, a normal good run should be
around 12M+ or more if extra life show up,
anyway this is my best 2All for now while my best score is 13.6M (stage2-2),
will upload more when i get better game clear.
I played on Wolfmame 0.225 and i used 2 autofire
at 20Hz and 30Hz.
The 20Hz was necessary because when game slowdown
30Hz stop working correctly , too many input i think,
this problem seems corrected in Arcade Archives, but i havent checked yet.
00:00:00 Romcheck
00:00:22 Stage 1-1
00:06:04 Stage 2-1
00:08:53 Stage 3-1
00:12:26 Stage 4-1
00:15:27 Stage 5-1
00:19:53 Stage 6-1
00:23:32 Stage 7-1
00:30:09 Stage 1-2
00:35:55 Stage 2-2
00:38:44 Stage 3-2
00:42:11 Stage 4-2
00:45:06 Stage 5-2
00:49:55 Stage 6-2
00:53:49 Stage 7-2
00:59:51 Ending + Credits
01:03:12 Score table Xexex (ゼクセクス) [JAA ver.] 2All 10.9M](https://i.ytimg.com/vi/nMvtY68AwyU/mqdefault.jpg)


