Uploaded July 2020 | Updated September 2026, 6 hours ago
1 loop clear of this brutal checkpoint hell from Toaplan
named Fire Shark outside Japan.
There are varius version of this game but this one (1p) is by far the hardest.
I played this great shmup for the first time in "La Calice Cup", a really cool shmup tournament.
Took me 2 months to learn most of the pattern and tactics
and finally in early April i got my 1 loop clear.
The game seem a mixture of previous Toaplan game,
power/speed up system come from Truxton ,
visually is like Flying Shark (prequel of this) and there are
some element of Twin Cobra too.
There are 3 weapon , blue green and red,
but only blue is good, especially with autofire.
Gameplay is brutal, if you die is most likely game over,
recovery is very difficult if you don't know the tactic for that specific checkpoint and without speed it's hard to dodge fast aimed bullet,
green weapon is also very bad and shoud be used only in a few section.
I played this run in Wolfmame 0.219 with 2 autofire button (15Hz + 30Hz)
in addition to regular shot and bomb button.
I wasn't prepared for loop 2 so i couldn't get past stage 3 (13-9).
00:00:00 Title
00:00:15 Stage 1
00:03:43 Stage 2
00:07:27 Stage 3
00:11:12 Stage 4
00:15:00 Stage 5
00:18:48 Stage 6
00:22:27 Stage 7
00:26:07 Stage 8
00:29:46 Stage 9
00:33:50 Stage 10
1 loop clear of this brutal checkpoint hell from Toaplan
named Fire Shark outside Japan.
There are varius version of this game but this one (1p) is by far the hardest.
I played this great shmup for the first time in "La Calice Cup", a really cool shmup tournament.
Took me 2 months to learn most of the pattern and tactics
and finally in early April i got my 1 loop clear.
The game seem a mixture of previous Toaplan game,
power/speed up system come from Truxton ,
visually is like Flying Shark (prequel of this) and there are
some element of Twin Cobra too.
There are 3 weapon , blue green and red,
but only blue is good, especially with autofire.
Gameplay is brutal, if you die is most likely game over,
recovery is very difficult if you don't know the tactic for that specific checkpoint and without speed it's hard to dodge fast aimed bullet,
green weapon is also very bad and shoud be used only in a few section.
I played this run in Wolfmame 0.219 with 2 autofire button (15Hz + 30Hz)
in addition to regular shot and bomb button.
I wasn't prepared for loop 2 so i couldn't get past stage 3 (13-9).
00:00:00 Title
00:00:15 Stage 1
00:03:43 Stage 2
00:07:27 Stage 3
00:11:12 Stage 4
00:15:00 Stage 5
00:18:48 Stage 6
00:22:27 Stage 7
00:26:07 Stage 8
00:29:46 Stage 9
00:33:50 Stage 10
![Xexex (ゼクセクス) [JAA ver.] 2All 10.9M
Scoring run of this horizontal shmup developed by Konami
and released in 1991.
Visually gorgeous, accompanied by a very good ost
and inspired by game like Gradius and R-type this shmup
passed under the radar in the early 90, mostly because of the
success of street fighters 2 in those years.
Gameplay might seem similar to R-type but only superficially,
the tentacle mechanic and the charged shot only available
when the flint (force) is locked make for a unique and more tactical playstyle.
In this run i used a score bug to achive more then 10M pts by triggering
a specific event for every life i had in stock.
Also i got 4 secret 1up in stage 1 and 3 (2 x loop),
guaranteed if specific action are performed (just do what i do in the video).
Even if this is a scoring run i didnt get a really good score because i
failed one of the score bug chance, a normal good run should be
around 12M+ or more if extra life show up,
anyway this is my best 2All for now while my best score is 13.6M (stage2-2),
will upload more when i get better game clear.
I played on Wolfmame 0.225 and i used 2 autofire
at 20Hz and 30Hz.
The 20Hz was necessary because when game slowdown
30Hz stop working correctly , too many input i think,
this problem seems corrected in Arcade Archives, but i havent checked yet.
00:00:00 Romcheck
00:00:22 Stage 1-1
00:06:04 Stage 2-1
00:08:53 Stage 3-1
00:12:26 Stage 4-1
00:15:27 Stage 5-1
00:19:53 Stage 6-1
00:23:32 Stage 7-1
00:30:09 Stage 1-2
00:35:55 Stage 2-2
00:38:44 Stage 3-2
00:42:11 Stage 4-2
00:45:06 Stage 5-2
00:49:55 Stage 6-2
00:53:49 Stage 7-2
00:59:51 Ending + Credits
01:03:12 Score table Xexex (ゼクセクス) [JAA ver.] 2All 10.9M](https://i.ytimg.com/vi/nMvtY68AwyU/mqdefault.jpg)









