Uploaded October 2021 | Updated September 2026, 8 hours ago
Vertical shmup developed by NMK in 1993
and sequel of Thunder Dragon.
Pretty difficult oldschool shmup, full of sniper and high speed bullet
that combined to tanks and turrets, that can shoot in only 16 direction,
lead to some pattern very difficult to dodge if you lack a strategy,
in addition to this there are those blinking blue/white bullets
that are a pain to follow , at least for me.
The game is full of hidden bonus,
the most peculiar is the possibility to shoot the writings on screen (some kind of 4th wall break) that give you a lot of score and bomb items,
and more common bonus item discovered simply by shooting or
by killing certain enemies or entire formation.
There are some hidden blue bonus that require some condition to appear,
those are very important because every three blue bonus taken a bomb item appear.
Also in every stage (except the last i think) there is a big enemy that appear
only by speedkilling enough enemies along the stage.
This run is more survival than scoring because i had problem
dealing with bullets color anyway i think is not bad.
I played on Wolfmame 0.225 with 30Hz autofire.
00:00:00 Stage 1
00:01:33 Boss 1
00:02:21 Stage 2
00:04:00 Boss 2
00:04:52 Stage 3
00:07:20 Boss 3
00:07:51 Stage 4
00:10:19 Boss 4
00:10:38 Stage 5
00:13:14 Boss 5
00:13:39 Stage 6
00:15:46 Boss 6
00:16:13 Stage 7
00:18:35 Boss 7
00:20:11 Stage 8
00:23:49 Final Boss
00:25:33 Ending+Credits
Vertical shmup developed by NMK in 1993
and sequel of Thunder Dragon.
Pretty difficult oldschool shmup, full of sniper and high speed bullet
that combined to tanks and turrets, that can shoot in only 16 direction,
lead to some pattern very difficult to dodge if you lack a strategy,
in addition to this there are those blinking blue/white bullets
that are a pain to follow , at least for me.
The game is full of hidden bonus,
the most peculiar is the possibility to shoot the writings on screen (some kind of 4th wall break) that give you a lot of score and bomb items,
and more common bonus item discovered simply by shooting or
by killing certain enemies or entire formation.
There are some hidden blue bonus that require some condition to appear,
those are very important because every three blue bonus taken a bomb item appear.
Also in every stage (except the last i think) there is a big enemy that appear
only by speedkilling enough enemies along the stage.
This run is more survival than scoring because i had problem
dealing with bullets color anyway i think is not bad.
I played on Wolfmame 0.225 with 30Hz autofire.
00:00:00 Stage 1
00:01:33 Boss 1
00:02:21 Stage 2
00:04:00 Boss 2
00:04:52 Stage 3
00:07:20 Boss 3
00:07:51 Stage 4
00:10:19 Boss 4
00:10:38 Stage 5
00:13:14 Boss 5
00:13:39 Stage 6
00:15:46 Boss 6
00:16:13 Stage 7
00:18:35 Boss 7
00:20:11 Stage 8
00:23:49 Final Boss
00:25:33 Ending+Credits



