Uploaded March 2023 | Updated September 2026, 6 hours ago
Almost 11 loop clear of this vertical shmup / run and gun
developed by Toaplan in 1990.
Very fun game, easy compared to most shmup, it's a mix of shmup and run'n'gun,
without forced scrolling is possible to stop, but not for too long,
because your energy depletes acting as a timer and must be replenished constantly,
this make the game both tactical and frantic.
There are 2 basic weapons, that can be switched collecting C items,
a 16 way laser (single shot that can rotate in any direction) and
a fixed 3 way shot (pretty good and most used), both can be powered up
by collecting P items.
There are also SP items that give speed, energy capacity, barrier
and two weapons, burner and super ball (powerfull weapon),
and a red SP that give a 1UP, it's rare and i believe it can only drop in stage 2
in a couple of location and only in first loop.
Extra lives can be earned only in the first loop so i did some scoring to reach at least 1.8M pts
so to begin loop 2 with 8 life (9 if red SP show up).
This game has a simple rank system, every loop is harder then the previous one,
game start to be serious in loop 3 but max difficulty is reached in loop 7,
difficulty grows slowly but can be seen comparing how some enemy shoot,
for istance those yellow tank that appear in stage 7 in the area with cryopod
on both left and right side.
There's a lot of secrets/cameo from various Toaplan game,
i showed most of them in this run, but for a better explanation
of how trigger every secret i suggest to check Shmup Wiki at this link:
https://shmups.wiki/library/OutZone/Strategy
Extra trivia: in Batsugun the ending of Jeeno (type-A pilot) suggest
that he is the main character of this game.
I played on Wolfmame 0.249 with 30Hz autofire.
00:00:00 Title
00:00:15 Loop 1
00:24:12 Loop 2
00:49:13 Loop 3
01:14:21 Loop 4
01:39:54 Loop 5
02:05:33 Loop 6 (counterstop at last boss)
02:34:49 Loop 7
03:00:45 Loop 8
03:26:44 Loop 9
03:52:54 Loop 10
04:20:20 Loop 11 (incomplete)
04:44:25 Game Over + Ranking
Almost 11 loop clear of this vertical shmup / run and gun
developed by Toaplan in 1990.
Very fun game, easy compared to most shmup, it's a mix of shmup and run'n'gun,
without forced scrolling is possible to stop, but not for too long,
because your energy depletes acting as a timer and must be replenished constantly,
this make the game both tactical and frantic.
There are 2 basic weapons, that can be switched collecting C items,
a 16 way laser (single shot that can rotate in any direction) and
a fixed 3 way shot (pretty good and most used), both can be powered up
by collecting P items.
There are also SP items that give speed, energy capacity, barrier
and two weapons, burner and super ball (powerfull weapon),
and a red SP that give a 1UP, it's rare and i believe it can only drop in stage 2
in a couple of location and only in first loop.
Extra lives can be earned only in the first loop so i did some scoring to reach at least 1.8M pts
so to begin loop 2 with 8 life (9 if red SP show up).
This game has a simple rank system, every loop is harder then the previous one,
game start to be serious in loop 3 but max difficulty is reached in loop 7,
difficulty grows slowly but can be seen comparing how some enemy shoot,
for istance those yellow tank that appear in stage 7 in the area with cryopod
on both left and right side.
There's a lot of secrets/cameo from various Toaplan game,
i showed most of them in this run, but for a better explanation
of how trigger every secret i suggest to check Shmup Wiki at this link:
https://shmups.wiki/library/OutZone/Strategy
Extra trivia: in Batsugun the ending of Jeeno (type-A pilot) suggest
that he is the main character of this game.
I played on Wolfmame 0.249 with 30Hz autofire.
00:00:00 Title
00:00:15 Loop 1
00:24:12 Loop 2
00:49:13 Loop 3
01:14:21 Loop 4
01:39:54 Loop 5
02:05:33 Loop 6 (counterstop at last boss)
02:34:49 Loop 7
03:00:45 Loop 8
03:26:44 Loop 9
03:52:54 Loop 10
04:20:20 Loop 11 (incomplete)
04:44:25 Game Over + Ranking










