Uploaded May 2022 | Updated September 2026, 2 hours ago
My best scoring run of this vertical shmup developed by Namco
and released in 1989.
Pretty underrated game, fast paced and packed with ideas,
back in '89 was ahead of its time, maybe the first shmup with
integrated rapid/full fire (up to 20Hz) i saw.
The game start with 3 different ship each with its own weapon and bomb,
when you lose a ship the next type come into play (similar to "Moon Cresta"),
after stage 4 remaining ships combine in a powerfull big ship (larger hitbox).
Game is short, 15 min of gameplay, but full of unique enemy and bosses
that can be destroyed piece by piece for higher score and bonus stages
rapresented by blue pills that make you warp at high speed and apply
a X10 multiplier for the duration of the effect (less then 10 seconds).
Also after stage 4 there are branching path that can be choosen by
killing or letting escape bosses and latter option lead to combined and more
difficult bosses (a mechanic i never saw in others arcade).
The soundtrack, composed by Yoshinori Nagumo, is realy good,
with different tracks for every stage and boss.
I played on wolfmame 0.225 with 30Hz autofire.
For comparison here an old run with default rapid fire: youtu.be/WM3CViUFke8?list=PL3Q26811K0d-VQUqpvY6KlljV8WnetCCg
00:00:00 Intro
00:00:13 First Mission
00:00:25 Stage 1 (1st tube)
00:01:18 Boss 1 (Triple-Eye)
00:01:52 Stage 2 (2nd tube)
00:02:50 Boss 2 (Strike-Ants)
00:03:21 Stage 3 (3rd tube)
00:04:23 Boss 3 (Roller-Snail)
00:04:54 Stage 4 (4th tube)
00:05:54 Boss 4 (Hunter-Moth)
00:06:28 Second Mission
00:06:39 Stage 5 (Mars)
00:07:34 Boss 5 (Multi-Squid)
00:08:11 Stage 6 (Saturn)
00:09:06 Boss 6 (Monster-Head)
00:09:43 Stage 7 (Neptune)
00:10:37 Boss 7 (Ultimate-Tiger)
00:11:21 Final Stage (Boss Rush)
00:14:14 Final Boss (Danger-Seed)
00:15:47 Endings + Credits
My best scoring run of this vertical shmup developed by Namco
and released in 1989.
Pretty underrated game, fast paced and packed with ideas,
back in '89 was ahead of its time, maybe the first shmup with
integrated rapid/full fire (up to 20Hz) i saw.
The game start with 3 different ship each with its own weapon and bomb,
when you lose a ship the next type come into play (similar to "Moon Cresta"),
after stage 4 remaining ships combine in a powerfull big ship (larger hitbox).
Game is short, 15 min of gameplay, but full of unique enemy and bosses
that can be destroyed piece by piece for higher score and bonus stages
rapresented by blue pills that make you warp at high speed and apply
a X10 multiplier for the duration of the effect (less then 10 seconds).
Also after stage 4 there are branching path that can be choosen by
killing or letting escape bosses and latter option lead to combined and more
difficult bosses (a mechanic i never saw in others arcade).
The soundtrack, composed by Yoshinori Nagumo, is realy good,
with different tracks for every stage and boss.
I played on wolfmame 0.225 with 30Hz autofire.
For comparison here an old run with default rapid fire: youtu.be/WM3CViUFke8?list=PL3Q26811K0d-VQUqpvY6KlljV8WnetCCg
00:00:00 Intro
00:00:13 First Mission
00:00:25 Stage 1 (1st tube)
00:01:18 Boss 1 (Triple-Eye)
00:01:52 Stage 2 (2nd tube)
00:02:50 Boss 2 (Strike-Ants)
00:03:21 Stage 3 (3rd tube)
00:04:23 Boss 3 (Roller-Snail)
00:04:54 Stage 4 (4th tube)
00:05:54 Boss 4 (Hunter-Moth)
00:06:28 Second Mission
00:06:39 Stage 5 (Mars)
00:07:34 Boss 5 (Multi-Squid)
00:08:11 Stage 6 (Saturn)
00:09:06 Boss 6 (Monster-Head)
00:09:43 Stage 7 (Neptune)
00:10:37 Boss 7 (Ultimate-Tiger)
00:11:21 Final Stage (Boss Rush)
00:14:14 Final Boss (Danger-Seed)
00:15:47 Endings + Credits





![Xexex (ゼクセクス) [JAA ver.] 2All 10.9M
Scoring run of this horizontal shmup developed by Konami
and released in 1991.
Visually gorgeous, accompanied by a very good ost
and inspired by game like Gradius and R-type this shmup
passed under the radar in the early 90, mostly because of the
success of street fighters 2 in those years.
Gameplay might seem similar to R-type but only superficially,
the tentacle mechanic and the charged shot only available
when the flint (force) is locked make for a unique and more tactical playstyle.
In this run i used a score bug to achive more then 10M pts by triggering
a specific event for every life i had in stock.
Also i got 4 secret 1up in stage 1 and 3 (2 x loop),
guaranteed if specific action are performed (just do what i do in the video).
Even if this is a scoring run i didnt get a really good score because i
failed one of the score bug chance, a normal good run should be
around 12M+ or more if extra life show up,
anyway this is my best 2All for now while my best score is 13.6M (stage2-2),
will upload more when i get better game clear.
I played on Wolfmame 0.225 and i used 2 autofire
at 20Hz and 30Hz.
The 20Hz was necessary because when game slowdown
30Hz stop working correctly , too many input i think,
this problem seems corrected in Arcade Archives, but i havent checked yet.
00:00:00 Romcheck
00:00:22 Stage 1-1
00:06:04 Stage 2-1
00:08:53 Stage 3-1
00:12:26 Stage 4-1
00:15:27 Stage 5-1
00:19:53 Stage 6-1
00:23:32 Stage 7-1
00:30:09 Stage 1-2
00:35:55 Stage 2-2
00:38:44 Stage 3-2
00:42:11 Stage 4-2
00:45:06 Stage 5-2
00:49:55 Stage 6-2
00:53:49 Stage 7-2
00:59:51 Ending + Credits
01:03:12 Score table Xexex (ゼクセクス) [JAA ver.] 2All 10.9M](https://i.ytimg.com/vi/nMvtY68AwyU/mqdefault.jpg)




