Procedural Landmass Generation (E12: normals) @SebastianLague
Procedural Landmass Generation (E12: normals)  @SebastianLague
Uploaded June 2016 | Updated September 2026, 2 weeks ago
Welcome to this series on procedural landmass generation. In this episode we go on a long journey to fix a tiny problem with the mesh normals.

The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague
Procedural Landmass Generation (E12: normals)[Unity] Procedural Planets (E06: simple biomes)[Unity] Procedural Planets (E07: ocean depth)Introduction to Game Development (E13: falling blocks game 1/4)Unity Create a Game Series (E15. particle death effect)I Spent a Week Making a Game about Vacuuming[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)[Unity] 2D Curve Editor (E06: road mesh)Introduction to Game Development (E09: space, parenting, rotation)Coding Adventure: Simulating SmokeProcedural Landmass Generation (E09: LOD switching)[Unity] Procedural Planets (E01 the sphere)
Sebastian Lague |

Procedural Landmass Generation (E12: normals)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER