Uploaded August 2021 | Updated September 2026, 2 weeks ago
I've recently been on a streak of unfinished projects, so I thought I ought to focus one week on actually completing something! I figured it would be fun to make a small game, and decided to ask a new-fangled AI for suggestions...
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague
Source Code:
* Game: github.com/SebLague/Super-Chore-Man
* Cloth and IK test: github.com/SebLague/Cloth-and-IK-Test
Music:
Super Chore Man Theme by Ario Bintang. You can find his YouTube and Fiverr page below:
youtube.com/channel/UCEVQPEZcTq58f4vdiAxuu-Q
fiverr.com/ariobintangn
Full song: youtu.be/kJgrOZ285bc?si=q8AtVRLsi-H1m7VP
The Art of Loneliness by Anbr
Into the Deep by Daniele Musto
Toony by Liberty
Bursting Splendor by Cody Martin
Newborn by Roie Shpigler
Falling Through the Hourglass by Sid Acharya
Flight of the Inner Bird by Sivan Talmor
Chapters:
0:00 Long-winded Introduction
1:33 Generating an Idea
2:45 Inverse Kinematics for Vacuuming
4:38 Rope Simulation
7:33 Cloth Simulation
8:59 Dust! (with GPU Instancing)
11:22 Procedurally Generated Floorboards
11:56 Props and Ghosts
13:13 Suction Lines and More
14:28 Playing the Game
15:50 Super Chore Man Goes Shopping
16:58 Outro
I've recently been on a streak of unfinished projects, so I thought I ought to focus one week on actually completing something! I figured it would be fun to make a small game, and decided to ask a new-fangled AI for suggestions...
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague
Source Code:
* Game: github.com/SebLague/Super-Chore-Man
* Cloth and IK test: github.com/SebLague/Cloth-and-IK-Test
Music:
Super Chore Man Theme by Ario Bintang. You can find his YouTube and Fiverr page below:
youtube.com/channel/UCEVQPEZcTq58f4vdiAxuu-Q
fiverr.com/ariobintangn
Full song: youtu.be/kJgrOZ285bc?si=q8AtVRLsi-H1m7VP
The Art of Loneliness by Anbr
Into the Deep by Daniele Musto
Toony by Liberty
Bursting Splendor by Cody Martin
Newborn by Roie Shpigler
Falling Through the Hourglass by Sid Acharya
Flight of the Inner Bird by Sivan Talmor
Chapters:
0:00 Long-winded Introduction
1:33 Generating an Idea
2:45 Inverse Kinematics for Vacuuming
4:38 Rope Simulation
7:33 Cloth Simulation
8:59 Dust! (with GPU Instancing)
11:22 Procedurally Generated Floorboards
11:56 Props and Ghosts
13:13 Suction Lines and More
14:28 Playing the Game
15:50 Super Chore Man Goes Shopping
16:58 Outro
![[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)
Learn how to create a 2D platformer controller in Unity that can reliably handle slopes and moving platforms.
Download source code here: https://github.com/SebLague/2DPlatformer-Tutorial
If youd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials [Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)](https://i.ytimg.com/vi/Poq9ExMoYCQ/mqdefault.jpg)
![[Unity] 2D Curve Editor (E06: road mesh)
Creating a road mesh from the 2d path.
Source: https://github.com/SebLague/Curve-Editor
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E06: road mesh)](https://i.ytimg.com/vi/Q12sb-sOhdI/mqdefault.jpg)



![[Unity] Procedural Planets (E01 the sphere)
In this series well be creating a system for procedurally generating simple, but diverse planets.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets.
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E01 the sphere)](https://i.ytimg.com/vi/QN39W020LqU/mqdefault.jpg)



![[Unity] 2D Curve Editor (E01: introduction and concepts)
In this series well be creating a 2d bézier curve editor. This first episode introduces some of the basic concepts.
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague [Unity] 2D Curve Editor (E01: introduction and concepts)](https://i.ytimg.com/vi/RF04Fi9OCPc/mqdefault.jpg)
