Non-Game Game Development: Game Setup @BoardToBitsGames
Non-Game Game Development: Game Setup  @BoardToBitsGames
Uploaded July 2017 | Updated September 2026, 1 week ago
Setting up the sample game for future features and videos. This is a longer video due to the multiple scripts being created. You can follow along and build your own, or download the files here and use the video for reference to how I built the project.

Project Files: drive.google.com/open?id=0B1AJ74NkKHw-eWxFeThyYUdGYkU

The big takeaway is using static methods and events to communicate between the game and outside classes.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Non-Game Game Development: Game SetupModular Textures in Unity, Part 8: Handling Different Layer SizesBoard to Bits Preview: Spring 2018Making a 3D Mesh of a Launch Arc in UnityCubes Development Update 05/15/18Systemic Game Design, Appendix: Emergence in Conways Game Of LifeProcedural Buildings, Part 6: Basic Generation SettingsMaking a Character Controller, Part 14: Hitbox ActivationPlayed to Bits: Link to the Past Randomizer Play & AnalysisShow Off Your Work: From Unity To GIFMaking a Character Controller, Conclusion: Bug Fixes & Wrap-UpMaking a Character Controller, Part 29: Planning Our Flight Controller
Board To Bits Games |

Non-Game Game Development: Game Setup

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER