Making a Character Controller, Part 29: Planning Our Flight Controller @BoardToBitsGames
Making a Character Controller, Part 29: Planning Our Flight Controller  @BoardToBitsGames
Uploaded February 2017 | Updated September 2026, 2 weeks ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

We're kicking off the last leg of our character controller series by reviewing 3 ways to handle vertical motion in game controls.

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Making a Character Controller, Part 29: Planning Our Flight Controller

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