Uploaded May 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
Let's fix those unsightly edges where our shapes overlap by blending the overlapping pixels together for a more seamless effect. Learn about some different blending modes and how to achieve a normal, alpha-based blend with code.
LINK TO EXAMPLE TEXTURES: drive.google.com/open?id=0B1AJ74NkKHw-bElDQ3gzUHFGZG8
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
Let's fix those unsightly edges where our shapes overlap by blending the overlapping pixels together for a more seamless effect. Learn about some different blending modes and how to achieve a normal, alpha-based blend with code.
LINK TO EXAMPLE TEXTURES: drive.google.com/open?id=0B1AJ74NkKHw-bElDQ3gzUHFGZG8
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










