Procedural Buildings, Part 1: Overview @BoardToBitsGames
Procedural Buildings, Part 1: Overview  @BoardToBitsGames
Uploaded May 2019 | Updated September 2026, 1 week ago
In this series we'll look at procedural generation by implementing a building generator in Unity. We'll cover the fundamentals of procedural generation, along with Unity specific techniques and best practices.

Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access.

Support Board to Bits on Patreon:
patreon.com/boardtobits

Music by Priscilla Snow ghoulnoise.com
Procedural Buildings, Part 1: OverviewProcedural Mesh Tutorial, Part 8: Cube BasicsModular Textures in Unity, Part 1: BasicsMaking a Character Controller, Part 19: Planning the Vehicle ControllerNon-Game Game Development: Game Exit MethodSnapshot Tutorial: Making Image Files From Unity Cameras3 Ways to Make Complex StringsProcedural Mesh Tutorial, Part 7: Procedural Grid (Contiguous Cells)Flocking Algorithm in Unity, Part 9: Avoiding ObstaclesGame Dev Considerations, Part 2: File HierarchiesNon-Game Game Development: Wrap-UpModular Textures in Unity, Part 9: Conclusion & Next Steps
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Procedural Buildings, Part 1: Overview

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