Game Dev Considerations, Part 2: File Hierarchies @BoardToBitsGames
Game Dev Considerations, Part 2: File Hierarchies  @BoardToBitsGames
Uploaded May 2017 | Updated September 2026, 1 week ago
Some thoughts on file structures and best practices for different projects, along with some handy folders to use within Unity.

This is a set of discussions about topics to consider during game development process. Instead of exploring a particular game mechanic, visual effect or technical trick, the purpose of the videos is to look at your game project as a whole to better understand how to complete it.

Special Folder Names for Unity: docs.unity3d.com/Manual/SpecialFolders.html

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Game Dev Considerations, Part 2: File HierarchiesNon-Game Game Development: Wrap-UpModular Textures in Unity, Part 9: Conclusion & Next StepsProcedural Mesh Tutorial, Part 5: Procedural Grid (Setup)Modular Textures in Unity, Part 2: Optimizations & SettingsNon-Game Game Development: Combining Audio ControlsNon-Game Game Development: Scene ManagerNon-Game Game Development: Level Select ButtonsMaking a Character Controller, Part 31: Flight ControlsNon-Game Game Development: Saving ProgressNon-Game Game Development: Level Select Scene SetupNon-Game Game Development: End of Level Handling
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Game Dev Considerations, Part 2: File Hierarchies

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