Procedural Mesh Tutorial, Part 5: Procedural Grid (Setup) @BoardToBitsGames
Procedural Mesh Tutorial, Part 5: Procedural Grid (Setup)  @BoardToBitsGames
Uploaded September 2016 | Updated September 2026, 1 week ago
Learn the basics of making a custom 3D object with code in Unity -- also known as a procedural mesh. Start making truly procedural content by creating a new quad based on parameters which can be expanded into a grid of quads.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Procedural Mesh Tutorial, Part 5: Procedural Grid (Setup)Modular Textures in Unity, Part 2: Optimizations & SettingsNon-Game Game Development: Combining Audio ControlsNon-Game Game Development: Scene ManagerNon-Game Game Development: Level Select ButtonsMaking a Character Controller, Part 31: Flight ControlsNon-Game Game Development: Saving ProgressNon-Game Game Development: Level Select Scene SetupNon-Game Game Development: End of Level HandlingNon-Game Game Development: Better Scene LoadingNon-Game Game Development: Dynamic Music TracksMaking a Character Controller, Part 26: Advanced Controller Switching
Board To Bits Games |

Procedural Mesh Tutorial, Part 5: Procedural Grid (Setup)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER