Making a Character Controller, Part 31: Flight Controls @BoardToBitsGames
Making a Character Controller, Part 31: Flight Controls  @BoardToBitsGames
Uploaded February 2017 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

We're putting our flight controller in motion using the foundation of our existing controllers, and getting the entire thing working in one 18-minute video.

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Making a Character Controller, Part 31: Flight ControlsNon-Game Game Development: Saving ProgressNon-Game Game Development: Level Select Scene SetupNon-Game Game Development: End of Level HandlingNon-Game Game Development: Better Scene LoadingNon-Game Game Development: Dynamic Music TracksMaking a Character Controller, Part 26: Advanced Controller SwitchingNon-Game Game Development: Saving Progress, ContinuedMaking a Character Controller, Part 28: In-Game Controller SwitchingRendering a Launch Arc in UnityFlocking Algorithm in Unity, Part 2: Flock SetupModular Textures in Unity, Part 4: Layering Multiple Textures
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Making a Character Controller, Part 31: Flight Controls

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