Uploaded July 2017 | Updated September 2026, 1 week ago
Setting up a persistent class to handle scene switching and activation. This will lead directly into topics like the main menu and level select features.
Note: This video does not apply the LevelData updates; instead it uses the original game scripts.
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Setting up a persistent class to handle scene switching and activation. This will lead directly into topics like the main menu and level select features.
Note: This video does not apply the LevelData updates; instead it uses the original game scripts.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










