Non-Game Game Development: Scene Manager @BoardToBitsGames
Non-Game Game Development: Scene Manager  @BoardToBitsGames
Uploaded July 2017 | Updated September 2026, 1 week ago
Setting up a persistent class to handle scene switching and activation. This will lead directly into topics like the main menu and level select features.

Note: This video does not apply the LevelData updates; instead it uses the original game scripts.

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Non-Game Game Development: Scene Manager

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