Making a Character Controller, Part 26: Advanced Controller Switching @BoardToBitsGames
Making a Character Controller, Part 26: Advanced Controller Switching  @BoardToBitsGames
Uploaded January 2017 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Now that we're able to switch between controllers, we can add some more functionality so that we can switch camera rigs and eventually add other actions when switching between controllers.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Making a Character Controller, Part 26: Advanced Controller SwitchingNon-Game Game Development: Saving Progress, ContinuedMaking a Character Controller, Part 28: In-Game Controller SwitchingRendering a Launch Arc in UnityFlocking Algorithm in Unity, Part 2: Flock SetupModular Textures in Unity, Part 4: Layering Multiple TexturesCubes - Zero Gameplay Release TrailerProcedural Mesh Tutorial, Part 11: Voxels (The Right Way, Part 1)Cubes: Gameplay Preview and Release DateMaking a Character Controller, Part 13: Hitbox BasicsUnity 101, Part 1: GameObjects & ComponentsFlocking Algorithm in Unity, Part 7: Keeping Agents on Screen
Board To Bits Games |

Making a Character Controller, Part 26: Advanced Controller Switching

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER