Modular Textures in Unity, Part 2: Optimizations & Settings @BoardToBitsGames
Modular Textures in Unity, Part 2: Optimizations & Settings  @BoardToBitsGames
Uploaded May 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).

Before we dive into layering our pre-made textures into a new image, we need to take a look at optimizing our Texture2D creation process, and a couple settings you should know depending on the type of texture you're creating (e.g., sprite vs. material).

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Modular Textures in Unity, Part 2: Optimizations & SettingsNon-Game Game Development: Combining Audio ControlsNon-Game Game Development: Scene ManagerNon-Game Game Development: Level Select ButtonsMaking a Character Controller, Part 31: Flight ControlsNon-Game Game Development: Saving ProgressNon-Game Game Development: Level Select Scene SetupNon-Game Game Development: End of Level HandlingNon-Game Game Development: Better Scene LoadingNon-Game Game Development: Dynamic Music TracksMaking a Character Controller, Part 26: Advanced Controller SwitchingNon-Game Game Development: Saving Progress, Continued
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Modular Textures in Unity, Part 2: Optimizations & Settings

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