Uploaded May 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
Before we dive into layering our pre-made textures into a new image, we need to take a look at optimizing our Texture2D creation process, and a couple settings you should know depending on the type of texture you're creating (e.g., sprite vs. material).
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Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
Before we dive into layering our pre-made textures into a new image, we need to take a look at optimizing our Texture2D creation process, and a couple settings you should know depending on the type of texture you're creating (e.g., sprite vs. material).
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










