Uploaded June 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
A couple final bug fixes for color layers and a discussion of some next steps you can take to further your texture work in Unity.
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Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
A couple final bug fixes for color layers and a discussion of some next steps you can take to further your texture work in Unity.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










