Making a Character Controller, Part 19: Planning the Vehicle Controller @BoardToBitsGames
Making a Character Controller, Part 19: Planning the Vehicle Controller  @BoardToBitsGames
Uploaded November 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Taking a step back to look at how our control systems works in order to plan out our inputs for our vehicle controller. Understanding the importance of camera positioning when steering vs. controlling a top-down character.

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Making a Character Controller, Part 19: Planning the Vehicle Controller

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