Making a Character Controller, Part 27: Enhanced Controller Activation @BoardToBitsGames
Making a Character Controller, Part 27: Enhanced Controller Activation  @BoardToBitsGames
Uploaded January 2017 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Let's go a step beyond switching controllers and turning cameras on and off. In this video, we look at a couple approaches to adding more functionality to our Activate and Deactivate methods, both by modifying the base controller methods and by overriding methods for specific controllers.

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Making a Character Controller, Part 27: Enhanced Controller Activation

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