Uploaded January 2017 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Let's go a step beyond switching controllers and turning cameras on and off. In this video, we look at a couple approaches to adding more functionality to our Activate and Deactivate methods, both by modifying the base controller methods and by overriding methods for specific controllers.
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Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Let's go a step beyond switching controllers and turning cameras on and off. In this video, we look at a couple approaches to adding more functionality to our Activate and Deactivate methods, both by modifying the base controller methods and by overriding methods for specific controllers.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










