Making a Character Controller, Part 22: Deceleration @BoardToBitsGames
Making a Character Controller, Part 22: Deceleration  @BoardToBitsGames
Uploaded December 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Now that we have basic acceleration, we can set up passive deceleration (rolling to a stop) and active deceleration (braking) for our vehicle as well.

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Making a Character Controller, Part 22: Deceleration

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