Uploaded December 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Now that we have basic acceleration, we can set up passive deceleration (rolling to a stop) and active deceleration (braking) for our vehicle as well.
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Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Now that we have basic acceleration, we can set up passive deceleration (rolling to a stop) and active deceleration (braking) for our vehicle as well.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










