Project Management, Part 1: Game Logic @BoardToBitsGames
Project Management, Part 1: Game Logic  @BoardToBitsGames
Uploaded May 2017 | Updated September 2026, 1 week ago
UPDATE: This video has been revised. I highly recommend watching the new version here: youtu.be/2Dke5Bx1r5Y

NOTE: This video includes a very simplified view of the model-view-controller pattern that may be misleading about its nature. You can find more information about the pattern and how it works here: developer.apple.com/library/content/documentation/General/Conceptual/DevPedia-CocoaCore/MVC.html

This is the first in a set of discussions on game development from a project management approach. Instead of exploring a particular game mechanic, visual effect or technical trick, the purpose of the videos is to look at your game project as a whole to better understand how to complete it.

This first video looks at the idea of game logic and where it runs in your game project, which can have a major impact on your development process as a whole.

The roguelike at ~7:30 is Wayfarer and is available for free at: benhem.com/games/wayfarer

NOTE: This series will dive into some specifics surrounding Unity, but the fundamentals should apply to any game development.

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Project Management, Part 1: Game LogicProcedural Buildings, Part 1: OverviewProcedural Mesh Tutorial, Part 8: Cube BasicsModular Textures in Unity, Part 1: BasicsMaking a Character Controller, Part 19: Planning the Vehicle ControllerNon-Game Game Development: Game Exit MethodSnapshot Tutorial: Making Image Files From Unity Cameras3 Ways to Make Complex StringsProcedural Mesh Tutorial, Part 7: Procedural Grid (Contiguous Cells)Flocking Algorithm in Unity, Part 9: Avoiding ObstaclesGame Dev Considerations, Part 2: File HierarchiesNon-Game Game Development: Wrap-Up
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Project Management, Part 1: Game Logic

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